这篇文章主要为大家介绍了基于html5 canvas实现漫天飞雪效果,讲述了该特效完整的实现过程以及核心代码,具有不错的实用价值,需要的朋友可以参考下
本文实例讲述了基于html5 canvas实现漫天飞雪效果的方法,运行该实例可以看到很棒的下雪效果。如下图所示:
主要代码如下:
复制代码代码如下:<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "<a href="http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd</a>"> <html xmlns="<a href="http://www.w3.org/1999/xhtml">http://www.w3.org/1999/xhtml</a>"> <head> <meta http-equiv="Content-Type" content="text/html; charset=gb2312" /> <title>漫天飞雪</title> <style type="text/css"> * {margin: 0; padding: 0;}</p>
<p>body { /*You can use any kind of background here.*/ background: #6b92b9; } canvas { display: block; } </style> </head></p>
<p><body></p>
<p><div style=" background:#6b92b9; width:100%; height:2000px;" ></div> <canvas id="canvas" style="position:fixed; top:0px;left:0px;z-index:80;pointer-events:none;"></canvas></p>
<p><script> window.onload = function(){ //canvas init var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); //canvas dimensions var W = window.innerWidth; var H = window.innerHeight; canvas.width = W; canvas.height = H; //snowflake particles var mp = 3000; //max particles var particles = []; for(var i = 0; i < mp; i++) { particles.push({ x: Math.random()*W, //x-coordinate y: Math.random()*H, //y-coordinate r: Math.random()*3+1, //radius d: Math.random()*mp //density }) } //Lets draw the flakes function draw() { ctx.clearRect(0, 0, W, H); ctx.fillStyle = "rgba(255, 255, 255, 0.8)"; /* ctx.fillStyle = "#FF0000";*/ ctx.beginPath(); for(var i = 0; i < mp; i++) { var p = particles[i]; ctx.moveTo(p.x, p.y); ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true); } ctx.fill(); update(); } //Function to move the snowflakes //angle will be an ongoing incremental flag. Sin and Cos functions will be applied to it to create vertical and horizontal movements of the flakes var angle = 0; function update() { angle += 0.01; for(var i = 0; i < mp; i++) { var p = particles[i]; //Updating X and Y coordinates //We will add 1 to the cos function to prevent negative values which will lead flakes to move upwards //Every particle has its own density which can be used to make the downward movement different for each flake //Lets make it more random by adding in the radius p.y += Math.cos(angle+p.d) + 1 + p.r/2; p.x += Math.sin(angle) * 2; //Sending flakes back from the top when it exits //Lets make it a bit more organic and let flakes enter from the left and right also. if(p.x > W || p.x < 0 || p.y > H) { if(i%3 > 0) //66.67% of the flakes { particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d}; } else { //If the flake is exitting from the right if(Math.sin(angle) > 0) { //Enter fromth particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d}; } else { //Enter from the right particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d}; } } } } } //animation loop setInterval(draw, 15); } </script> </body> </html>
代码分析如下:
这行代码改变雪花半径大小:
复制代码代码如下:r: Math.random()*3+1, //radius
这行代码改变雪花下落速度:
复制代码代码如下:setInterval(draw, 15);
这行值改变雪花密度:
复制代码代码如下:var mp = 3000; //max particles
相信本文所述对大家的html5 WEB程序设计有一定的借鉴价值。 |