使用HTML5 的canvas标签和 three.js 实现了 3D 的雪花飞舞效果。你可以拖动鼠标进行旋转,需要在支持CSS3属性的浏览器下浏览
复制代码代码如下: var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight;</p>
<p> var container;</p>
<p> var particle;</p>
<p> var camera; var scene; var renderer;</p>
<p> var mouseX = 0; var mouseY = 0;</p>
<p> var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var particles = []; var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" ); particleImage.src = 'images/ParticleSmoke.png'; </p>
<p> function init() {</p>
<p> container = document.createElement('div'); document.body.appendChild(container);</p>
<p> camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.position.z = 1000;</p>
<p> scene = new THREE.Scene(); scene.add(camera); renderer = new THREE.CanvasRenderer(); renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } ); for (var i = 0; i < 500; i++) {</p>
<p> particle = new Particle3D( material); particle.position.x = Math.random() * 2000 - 1000; particle.position.y = Math.random() * 2000 - 1000; particle.position.z = Math.random() * 2000 - 1000; particle.scale.x = particle.scale.y = 1; scene.add( particle ); particles.push(particle); }</p>
<p> container.appendChild( renderer.domElement );</p>
<p> document.addEventListener( 'mousemove', onDocumentMouseMove, false ); document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); setInterval( loop, 1000 / 60 ); } function onDocumentMouseMove( event ) {</p>
<p> mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; }</p>
<p> function onDocumentTouchStart( event ) {</p>
<p> if ( event.touches.length == 1 ) {</p>
<p> event.preventDefault();</p>
<p> mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } }</p>
<p> function onDocumentTouchMove( event ) {</p>
<p> if ( event.touches.length == 1 ) {</p>
<p> event.preventDefault();</p>
<p> mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } }</p>
<p> //</p>
<p> function loop() {</p>
<p> for(var i = 0; i<particles.length; i++) {</p>
<p> var particle = particles[i]; particle.updatePhysics(); with(particle.position) { if(y<-1000) y+=2000; if(x>1000) x-=2000; else if(x<-1000) x+=2000; if(z>1000) z-=2000; else if(z<-1000) z+=2000; } } camera.position.x += ( mouseX - camera.position.x ) * 0.05; camera.position.y += ( - mouseY - camera.position.y ) * 0.05; camera.lookAt(scene.position); </p>
<p> renderer.render( scene, camera );</p>
<p> }
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