WebSocket 是一种在单个 TCP 连接上进行全双工通讯的协议,是建立在TCP上、且独立的协议。下面这篇文章主要给大家介绍了关于Asp.Net Core中WebSocket绑定的方法,需要的朋友可以参考借鉴,下面来一起看看吧。
说明
Websocket是html5后的产物,对于asp.net core中也得到了支持,Asp.Net Core中WebScoket的操作使用基本上和Asp.net中相同,不同的是,绑定监听。
Asp.Net Core2.0默认已经支持WebSocket,不需要另外安装Nuget包。
通过对HttpContext中的WebSockets.AcceptWebSocketAsync方法,接受WebSocket请求;并返回WebScoket对象。
下面话不多说了,来一起看看详细的介绍吧。
一、示例1,
1.后台启动文件Startup的configure中绑定WebSocket的路由监听
public void Configure(IApplicationBuilder app, IHostingEnvironment env, IServiceProvider svp)
{
......
//绑定WebSocket
app.Map("/wsone/Connect", (con) =>
{
con.UseWebSockets();
WSHanleTwo _two = new WSHanleTwo();
con.Use(_two.Connect);
});
}
2.定义请求处理类
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
namespace Core_Razor_2
{
public class WSHanleTwo
{
private WebSocket socket = null;
//创建链接
public async Task Connect(HttpContext context, Func<Task> n)
{
try
{
//执行接收
WebSocket socket = await context.WebSockets.AcceptWebSocketAsync();
this.socket = socket;
//执行监听
await EchoLoop();
}
catch (Exception ex)
{
throw ex;
}
}
/// <summary>
/// 响应处理
/// </summary>
/// <returns></returns>
async Task EchoLoop()
{
var buffer = new byte[1024];
var seg = new ArraySegment<byte>(buffer);
while (this.socket.State == WebSocketState.Open)
{
var incoming = await this.socket.ReceiveAsync(seg, CancellationToken.None);
byte[] backInfo = System.Text.UTF8Encoding.Default.GetBytes("服务端相应内容");
var outgoing = new ArraySegment<byte>(backInfo, 0, incoming.Count);
await this.socket.SendAsync(outgoing, WebSocketMessageType.Text, true, CancellationToken.None);
}
}
}
}
3.前台请求代码
var socket;
//var uri = "ws://" + window.location.host + "/ws";
var uri = "ws://" + window.location.host + "@Url.Action("Connect")";
var output;
var text = "test echo";
function write(s) {
var p = document.createElement("p");
p.innerHTML = s;
output.appendChild(p);
}
function doConnect() {
socket = new WebSocket(uri);
socket.onopen = function (e) { write("opened " + uri); doSend(); };
socket.onclose = function (e) { write("closed"); };
socket.onmessage = function (e) { write("Received: " + e.data); socket.close(); };
socket.onerror = function (e) { write("Error: " + e.data); };
}
function doSend() {
write("Sending: " + text);
socket.send(text);
}
function onInit() {
output = document.getElementById("output");
doConnect();
}
window.onload = onInit;
二、为了简单绑定,可以这样封装
public class SocketHandler
{
public const int BufferSize = 4096;
WebSocket socket;
SocketHandler(WebSocket socket)
{
this.socket = socket;
}
async Task EchoLoop()
{
var buffer = new byte[BufferSize];
var seg = new ArraySegment<byte>(buffer);
while (this.socket.State == WebSocketState.Open)
{
var incoming = await this.socket.ReceiveAsync(seg, CancellationToken.None);
var outgoing = new ArraySegment<byte>(buffer, 0, incoming.Count);
await this.socket.SendAsync(outgoing, WebSocketMessageType.Text, true, CancellationToken.None);
}
}
static async Task Acceptor(HttpContext hc, Func<Task> n)
{
if (!hc.WebSockets.IsWebSocketRequest)
return;
var socket = await hc.WebSockets.AcceptWebSocketAsync();
var h = new SocketHandler(socket);
await h.EchoLoop();
}
/// <summary>
/// 路由绑定处理
/// </summary>
/// <param name="app"></param>
public static void Map(IApplicationBuilder app)
{
app.UseWebSockets();
app.Use(SocketHandler.Acceptor);
}
}
路由绑定:
[csharp] view plain copy
//绑定websocket
app.Map("/ws", SocketHandler.Map);
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总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对脚本之家的支持。
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