缓存是提高应用程序性能的最好方法之一。运用缓存可以优化数据查询,避免不必要的网络数据回传,和避免执行不必要的完全相同的数据处理逻辑。
关于缓存的设计 1、什么情况下用缓存
缓存是提高应用程序性能的最好方法之一。运用缓存可以优化数据查询,避免不必要的网络数据回传,和避免执行不必要的完全相同的数据处理逻辑。在实现缓存的时候我们要确定什么时候装入缓存数据。用异步装入缓存或用批处理方式来避免出现客户端数据延迟。 一般来说在一定时间内请求了相同的业务逻辑而没有变更的话,可以采用缓存来设计。数据请求频繁的的请求不适合采用缓存,如论坛的回复,但是论坛的主题是可以采用缓存设计的。
2、缓存设计的步骤 确定缓存数据结构:即设计中哪些数据用到了缓存,设计这些数据的缓存结构 确定缓存什么数据 确定缓存过期规则和清理 确定如何装入缓存数据
3、示例 Community Server的缓存类
复制代码 代码如下: using System; using System.Collections; using System.Text.RegularExpressions; using System.Web; using System.Web.Caching;
namespace Larry.Cache { /// <summary> /// 缓存类 Community Server的缓存类 /// </summary> public class BaseCache { /// <summary> /// CacheDependency 说明 /// 如果您向 Cache 中添加某个具有依赖项的项,当依赖项更改时, /// 该项将自动从 Cache 中删除。例如,假设您向 Cache 中添加某项, /// 并使其依赖于文件名数组。当该数组中的某个文件更改时, /// 与该数组关联的项将从缓存中删除。 /// [C#] /// Insert the cache item. /// CacheDependency dep = new CacheDependency(fileName, dt); /// cache.Insert("key", "value", dep); /// </summary> public static readonly int DayFactor = ; public static readonly int HourFactor = ; public static readonly int MinuteFactor = ; public static readonly double SecondFactor = 0.;
private static readonly System.Web.Caching.Cache _cache;
private static int Factor = ;
/// <summary> /// 单件模式 /// </summary> static BaseCache() { HttpContext context = HttpContext.Current; if (context != null) { _cache = context.Cache; } else { _cache = HttpRuntime.Cache; } }
/// <summary> /// 一次性清除所有缓存 /// </summary> public static void Clear() { IDictionaryEnumerator CacheEnum = _cache.GetEnumerator(); ArrayList al = new ArrayList(); while (CacheEnum.MoveNext()) //逐个清除 { al.Add(CacheEnum.Key); }
foreach (string key in al) { _cache.Remove(key); }
}
public static void RemoveByPattern(string pattern) { IDictionaryEnumerator CacheEnum = _cache.GetEnumerator(); Regex regex = new Regex(pattern, RegexOptions.IgnoreCase | RegexOptions.Singleline | RegexOptions.Compiled); while (CacheEnum.MoveNext()) { if (regex.IsMatch(CacheEnum.Key.ToString())) _cache.Remove(CacheEnum.Key.ToString()); } }
/// <summary> /// 清除特定的缓存 /// </summary> /// <param name="key"></param> public static void Remove(string key) { _cache.Remove(key); }
/// <summary> /// 缓存OBJECT. /// </summary> /// <param name="key"></param> /// <param name="obj"></param> public static void Insert(string key, object obj) { Insert(key, obj, null, ); }
/// <summary> /// 缓存obj 并建立依赖项 /// </summary> /// <param name="key"></param> /// <param name="obj"></param> /// <param name="dep"></param> public static void Insert(string key, object obj, CacheDependency dep) { Insert(key, obj, dep, MinuteFactor * ); }
/// <summary> /// 按秒缓存对象 /// </summary> /// <param name="key"></param> /// <param name="obj"></param> /// <param name="seconds"></param> public static void Insert(string key, object obj, int seconds) { Insert(key, obj, null, seconds); }
/// <summary> /// 按秒缓存对象 并存储优先级 /// </summary> /// <param name="key"></param> /// <param name="obj"></param> /// <param name="seconds"></param> /// <param name="priority"></param> public static void Insert(string key, object obj, int seconds, CacheItemPriority priority) { Insert(key, obj, null, seconds, priority); }
/// <summary> /// 按秒缓存对象 并建立依赖项 /// </summary> /// <param name="key"></param> /// <param name="obj"></param> /// <param name="dep"></param> /// <param name="seconds"></param> public static void Insert(string key, object obj, CacheDependency dep, int seconds) { Insert(key, obj, dep, seconds, CacheItemPriority.Normal); }
/// <summary> /// 按秒缓存对象 并建立具有优先级的依赖项 /// </summary> /// <param name="key"></param> /// <param name="obj"></param> /// <param name="dep"></param> /// <param name="seconds"></param> /// <param name="priority"></param> public static void Insert(string key, object obj, CacheDependency dep, int seconds, CacheItemPriority priority) { if (obj != null) { _cache.Insert(key, obj, dep, DateTime.Now.AddSeconds(Factor * seconds), TimeSpan.Zero, priority, null); }
}
public static void MicroInsert(string key, object obj, int secondFactor) { if (obj != null) { _cache.Insert(key, obj, null, DateTime.Now.AddSeconds(Factor * secondFactor), TimeSpan.Zero); } }
/// <summary> /// 最大时间缓存 /// </summary> /// <param name="key"></param> /// <param name="obj"></param> public static void Max(string key, object obj) { Max(key, obj, null); }
/// <summary> /// 具有依赖项的最大时间缓存 /// </summary> /// <param name="key"></param> /// <param name="obj"></param> /// <param name="dep"></param> public static void Max(string key, object obj, CacheDependency dep) { if (obj != null) { _cache.Insert(key, obj, dep, DateTime.MaxValue, TimeSpan.Zero, CacheItemPriority.AboveNormal, null); } }
/// <summary> /// Insert an item into the cache for the Maximum allowed time /// </summary> /// <param name="key"></param> /// <param name="obj"></param> public static void Permanent(string key, object obj) { Permanent(key, obj, null); }
public static void Permanent(string key, object obj, CacheDependency dep) { if (obj != null) { _cache.Insert(key, obj, dep, DateTime.MaxValue, TimeSpan.Zero, CacheItemPriority.NotRemovable, null); } }
public static object Get(string key) { return _cache[key]; }
/// <summary> /// Return int of seconds * SecondFactor /// </summary> public static int SecondFactorCalculate(int seconds) { // Insert method below takes integer seconds, so we have to round any fractional values return Convert.ToInt(Math.Round((double)seconds * SecondFactor)); } } }
其实这个类就是一个单件模式的设计 和缓存的公共操作方法,其中CacheDependency表示建立缓存依赖项,CacheItemPriority表示缓存的优先级。S使用如下
复制代码 代码如下: public static CardShop.Model.Systems GetConfig() { const string cacheKey = "WebConfig"; CardShop.Model.Systems sampleCacheTable = Larry.Cache.BaseCache.Get(cacheKey) as CardShop.Model.Systems; if (sampleCacheTable == null) { OprationCheck.Message("第一次加载使用缓存"); sampleCacheTable = model; Larry.Cache.BaseCache.Insert(cacheKey, sampleCacheTable, 24 * Larry.Cache.BaseCache.MinuteFactor); } else { OprationCheck.Message("已经加载了缓存不需要再加载"); } return sampleCacheTable; }
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