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可以用Html5来仿照苹果操作系统做一个能在Web平台运行的ios,今天就先娱乐一下,先搞一个开机界面,感兴趣的朋友可以参考下哈,希望对大家有所帮助
今天我突发其想,想到可以用Html5来仿照苹果操作系统做一个能在Web平台运行的ios。 当然,要开发出一个操作系统,等我再归山修练一百年再说吧。今天就先娱乐一下,先搞一个开机界面。 完工后的图片: 担心图片是被我PS后的同学可以直接进入下面的地址测试: http://www.cnblogs.com/yorhom/articles/3163078.html 由于lufylegend封装得的确不错,本次开发还是用该引擎做的。代码不多,感兴趣的朋友可以直接看一下。 index.html中的代码:
复制代码代码如下: <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>iphone</title> <script src="./lufylegend-1.7.7.min.js"></script> <script src="./js/Main.js"></script> </head> <body> <div id="mylegend">loading......</div> </body> </html>
Main.js中的代码:
复制代码代码如下: init(50,"mylegend",450,640,main); LGlobal.setDebug(true); var loadData = [ {path:"./js/Shape.js",type:"js"}, {path:"./js/BootPage.js",type:"js"}, {name:"wallpaper",path:"./images/wall_paper.jpg"} ]; var datalist = {}; var backLayer,iphoneLayer,screenLayer,buttonLayer; var iosShape; var bootPage; function main(){ LLoadManage.load(loadData,null,gameInit); } function gameInit(result){ datalist = result; //初始化层 initLayer(); //加入iphone外壳 addShape(); //加入开机界面 addBack(); } function initLayer(){ //背景层 backLayer = new LSprite(); addChild(backLayer); } function addShape(){ iosShape = new Shape("IPHONE",400,600); iosShape.x = 15; iosShape.y = 5; backLayer.addChild(iosShape); } function addBack(){ bootPage = new BootPage(); bootPage.x = 40; bootPage.y = 40; var wallPaperWidth = iosShape.getScreenWidth(); var wallPaperHeight = iosShape.getScreenHeight(); bootPage.addWallPaper(new LBitmapData(datalist["wallpaper"],200,480,wallPaperWidth,wallPaperHeight)); bootPage.addTime(); bootPage.addSlider(); iosShape.addChild(bootPage); }
Shape.js里的代码:
复制代码代码如下: /* * Shape.js **/ function Shape(type,width,height){ var s = this; base(s,LSprite,[]); s.x = 0; s.y = 0; s.deviceWidth = width; s.deviceHeight = height; s.type = type; //外壳层 s.shapeLayer = new LSprite(); s.addChild(s.shapeLayer); //Home按钮层 s.homeButtonLayer = new LSprite(); s.addChild(s.homeButtonLayer); //屏幕层 s.screenLayer = new LSprite(); s.addChild(s.screenLayer); //显示自身 s._showSelf(); } Shape.prototype._showSelf = function(){ var s = this; switch(s.type){ case "IPHONE": //画外壳 var shadow = new LDropShadowFilter(15,45,"black",20); s.shapeLayer.graphics.drawRoundRect(10,"black",[0,0,s.deviceWidth,s.deviceHeight,15],true,"black"); s.shapeLayer.filters = [shadow]; //画屏幕 s.screenLayer.graphics.drawRect(0,"black",[s.deviceWidth/10,s.deviceWidth/10,s.deviceWidth*0.8,s.deviceHeight*0.8],true,"white"); //画Home按钮 s.homeButtonLayer.graphics.drawArc(1,"black",[s.deviceWidth/2,s.deviceHeight*0.87 + s.deviceWidth/10,s.deviceWidth/16,0,2*Math.PI],true,"#191818"); s.homeButtonLayer.graphics.drawRoundRect(3,"white",[s.deviceWidth/2-10,s.deviceHeight*0.87 + s.deviceWidth/10 - 10,20,20,5]); break; } }; Shape.prototype.getScreenWidth = function(){ var s = this; return s.deviceWidth*0.8; }; Shape.prototype.getScreenHeight = function(){ var s = this; return s.deviceHeight*0.8 };
最后是BootPage.js里的代码:
复制代码代码如下: /* * BootPage.js **/ function BootPage(){ var s = this; base(s,LSprite,[]); s.x = 0; s.y = 0; s.timeLayer = new LSprite(); s.sliderLayer = new LSprite(); } BootPage.prototype.addWallPaper = function(bitmapdata){ var s = this; //加入背景图片 s.wallPaper = new LBitmap(bitmapdata); s.addChild(s.wallPaper); }; BootPage.prototype.addTime = function(){ var s = this; var shadow = new LDropShadowFilter(1,1,"black",8); s.addChild(s.timeLayer); s.timeLayer.graphics.drawRect(0,"",[0,0,iosShape.getScreenWidth(),150],true,"black"); //加入时间文本区 s.timeLayer.alpha = 0.3; s.timeText = new LTextField(); s.timeText.x = 70; s.timeText.y = 20; s.timeText.size = 50; s.timeText.color = "white"; s.timeText.weight = "bold"; s.timeText.filters = [shadow]; //加入日期文本区 s.dateText = new LTextField(); s.dateText.size = 20; s.dateText.x = 110; s.dateText.y = 100; s.dateText.color = "white"; s.dateText.weight = "bold"; s.dateText.filters = [shadow]; s.addChild(s.timeText); s.addChild(s.dateText); //通过时间轴事件更新日期 s.addEventListener(LEvent.ENTER_FRAME,function(s){ var date = new Date(); if(date.getMinutes() < 10){ if(date.getHours() < 10){ s.timeText.text = "0" + date.getHours() + ":0" + date.getMinutes(); }else{ s.timeText.text = date.getHours() + ":0" + date.getMinutes(); } }else{ if(date.getHours() < 10){ s.timeText.text = "0" + date.getHours() + ":" + date.getMinutes(); }else{ s.timeText.text = date.getHours() + ":" + date.getMinutes(); } } s.dateText.text = date.getMonth() + 1 + "月" + date.getDate() + "日"; }) }; BootPage.prototype.addSlider = function(bitmapdata){ var s = this; s.addChild(s.sliderLayer); s.sliderLayer.graphics.drawRect(0,"",[0,iosShape.getScreenHeight()-100,iosShape.getScreenWidth(),100],true,"black"); s.sliderLayer.alpha = 0.3; //加入滑块框层 var barBorder = new LSprite(); barBorder.x = 35; barBorder.y = iosShape.getScreenHeight()-70; s.addChild(barBorder); //加入滑块说明文字 var moveBarCommont = new LTextField(); moveBarCommont.size = 12; moveBarCommont.x = 80; moveBarCommont.y = 10; moveBarCommont.color = "white"; moveBarCommont.text = "Slide to unlock."; barBorder.addChild(moveBarCommont); //加入滑块层 var bar = new LSprite(); bar.x = 35; bar.y = iosShape.getScreenHeight()-70; bar.canMoveBar = false; //加入鼠标点击和鼠标移动事件 bar.addEventListener(LMouseEvent.MOUSE_DOWN,function(event,s){ s.canMoveBar = true; }); bar.addEventListener(LMouseEvent.MOUSE_UP,function(event,s){ LTweenLite.to(bar,0.5,{ x:35, onComplete:function(s){ s.canMoveBar = false; } }); s.canMoveBar = false; }); s.addChild(bar); bar.addEventListener(LMouseEvent.MOUSE_OUT,function(event,s){ LTweenLite.to(bar,0.5,{ x:35, onComplete:function(s){ s.canMoveBar = false; } }); s.canMoveBar = false; }); s.addEventListener(LMouseEvent.MOUSE_MOVE,function(event){ if(bar.canMoveBar == true){ bar.x = event.offsetX - 70; if(bar.x > 215){bar.x = 215;} if(bar.x < 35){bar.x = 35;} } }); s.addChild(bar); //画出滑块框 barBorder.graphics.drawRoundRect(2,"#191818",[0,0,250,40,5],true,"black"); barBorder.alpha = 0.7; //画出滑块 bar.graphics.drawRoundRect(2,"dimgray",[0,0,70,40,5],true,"lightgray"); bar.alpha = 0.7; };
由于本次是偶自娱自乐,所以代码就不多讲了,只讲一下Shape.js和BootPage.js的用途。Shape.js是用来绘画我们iphone手机外壳用的类,而BootPage.js是开机界面的类。两者的功能不同,相当于Shape.js用来处理硬件外观,BootPage.js用来处理显示。 其他的就留个大家自己看吧。虽然代码有点长,但是都不带逻辑性。慢慢读就Ok!当然,读不懂的同学可能是没有了解过lufylegend,以下是引擎官方的网站: http://lufylegend.com/lufylegend 引擎API文档: http://lufylegend.com/lufylegend/api 觉得用CSDN博客阅读代码有些困难的同学,不仿用你的编辑器打开源代码看看,源代码下载地址如下: http://files.cnblogs.com/yorhom/iphone01.rar |
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